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package Scenery.Thing;

import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;

/**
 *
 * @author usuario
 */
public class Projectile {
    
    private Node masterNode = new Node();
    private Geometry projectileGeometry = null;
    private Vector3f direction;
    
    public Projectile(Geometry aspect, Vector3f direction) {
        projectileGeometry = aspect;
        this.direction = direction;
    }
    
}
